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Apply Physique:


1 Select the character mesh, DoctorX.

2 On the Modify panel, choose Physique from the Modifier List.
The Physique rollouts appear in the command panel.

3 In the Physique rollout, click Attach To Node, then click the biped's
COM.
The Physique Initialization dialog displays.

4 Click Initialize.
The character mesh is now associated with the biped. The orange
deformation spline running through the mesh indicates that the entire
biped structure has been associated with the mesh.

Orange spline follows Dr. X mesh. (This view
uses See-Through display mode with the biped
bones hidden.)

TIP To toggle the view to See–Through display mode, select the DoctorX
mesh and press Alt+X.

Applying Physique | 679

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