Reverse the finger curling:
1 Make sure Auto Key is still on, and that the Reference
Coordinate System is Local.
2 Animate the fingers uncurling, as follows:
■ At frame 20, rotate the fourth links about – 25 degrees in the local Z
axis.
■ At frame 21, press Page Up, then rotate the third links about – 15
degrees.
■ At frame 24, press Page Up, then rotate the second links about – 10
degrees.
888 | Chapter 5 Character-Animation Tutorials