Untitled

(Nora) #1
The dark outer envelope completely encompasses the lower arm.

Many more small adjustments are needed to make all the envelopes fit
the mesh correctly. In the next lesson, you'll load a file that has a mesh
with envelopes that are properly adjusted.

NOTEKeep in mind that the default envelopes are based on the size of the
biped bones. Therefore, if you adjust the envelopes of a character that uses
the Classic biped body type, and later change to the Skeleton body type, the
envelopes are going to be much smaller and will require more editing.

When you have finished adjusting envelopes, you can apply a
MeshSmooth modifier to the mesh above the Physique modifier to make
the mesh look smoother.

7 Apply the MeshSmooth modifier to the mesh above the Physique
modifier, and make sure that its Iterations value is set to 1.
When MeshSmooth is placed above Physique on the stack, you only need
to adjust envelopes for the low-poly version of the model. The Physique
settings are passed up the stack to the MeshSmooth modifier.


8 Save your work as my_drx02.max.


If you want to learn more about adjusting envelopes and vertex
assignments, see the lesson Adjusting Envelopes on page 927.

Applying Physique | 683

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