Untitled

(Nora) #1
Save your work:

■ Save your work as biped_beckoning.max.
To see a completed version of this animation, you can open the scene
\knuckles\knuckles_finished.max.

Aligning the Biped to the Model

In this lesson, you'll pose a biped to fit a specific character by moving, rotating,
and scaling biped parts.

When correctly posed, the biped's torso, arms, and legs fit just inside the mesh.
Fingers and toes extend just beyond the mesh to make skinning easier later
on.

Aligning the Biped to the Model | 893

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