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(Nora) #1
Make each spine bone about two-thirds the size of the mesh. You will
have to scale some spine bones more than others.

Pose the arms:

The posing of the arm starts with the clavicle bone, which connects the arm
to the torso. Proper scaling of this bone leads to easier skinning of the
underarm and shoulder areas later on.

1 Select one clavicle. In the Front viewport, scale the clavicle slightly along
its X-axis so the biped's shoulder joint falls in the center of the mesh
shoulder.

910 | Chapter 5 Character-Animation Tutorials

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