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4 Select the clavicle, upper arm, and lower arm, and copy and paste the
pose to the opposite side of the biped.
The file align_wilson_arms.max contains the biped posed up to this point.

Pose the hands:

Positioning the fingers is the most challenging part of posing the biped. Each
finger joint must be moved and rotated separately.

You can rotate each finger and thumb joint, but you can move only the base
of each finger and thumb.

You’ll have an easier time posing the fingers if you work with the bases of
fingers first, moving each one into place before rotating and scaling the finger
joints.

1 In Top, Front, and Orthographic viewports, zoom in on one of the hands.

2 In the Top viewport, rotate the hand slightly if necessary to make it fit
the mesh better.

3 Scale the biped hand so the palm nearly reaches the point where the
pinky finger starts.

912 | Chapter 5 Character-Animation Tutorials

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