Untitled

(Nora) #1
TIPGiving each of your bipeds a unique name is a good practice. For
example, if you decide to merge the character into a scene that contains
other bipeds, the merge process won't ask you about duplicate names, and
you'll be able to tell them apart easily when selecting objects.

Save the pose:

1 Choose the named selection set Wilson Mesh, and click Yes on the warning
dialog.

2 On the Display panel, turn off See-Through.

3 Save the scene to the file my_wilson_pose.max.
A finished version of the pose can be found in the file
align_wilson_complete.max.

Applying the Physique Modifier

After the biped is posed to match the character mesh, you apply the Physique
modifier to the character mesh and associate it with the biped. The Physique
modifier makes it possible to control the mesh with the biped's motion.

920 | Chapter 5 Character-Animation Tutorials

Free download pdf