Untitled

(Nora) #1

The Physique modifier makes the biped act as a skeleton under a mesh “skin”.
Physique assigns each vertex in the mesh to one or more bones in the biped.
When the biped bones are animated, appropriate vertices in the mesh will
move along with each biped part.


The process of applying and adjusting Physique is called skinning.


Set up for this lesson:


1 Open the file my_wilson_pose.max that you created in the lesson Aligning
the Biped to the Model on page 893. Alternatively, you can open the file
physique_wilson_start.max from the \character_animation\physique_basics
folder.

Applying the Physique Modifier | 921

Free download pdf