Untitled

(Nora) #1
This scene contains the character Wilson and a completely posed biped.
You'll apply the Physique modifier to Wilson's head and body, but not
his eyes or hair. You'll deal with those objects in a different fashion later
on.
In general, the skinning process is easiest when models are as low-poly
as possible. Both Wilson's head and body have been smoothed with the
MeshSmooth modifier. If you were applying Physique to just one of these
objects, you could simply apply it below the MeshSmooth modifier on
the modifier stack. Because you'll be applying it to two objects at the
same time, you'll need to remove MeshSmooth from both objects and
reapply it later.

2 Select the object Wilson Mesh Body.

3 Open the Modify panel.

922 | Chapter 5 Character-Animation Tutorials

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