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4 Highlight the MeshSmooth modifier on the modifier stack, and
click Remove Modifier From The Stack.

5 Select Wilson Mesh Head and remove the MeshSmooth modifier from its
stack.

Turn on Figure mode:


1 Press the H key and select Wilson Biped. This selects the biped's center of
mass.

2 Open the Motion panel.

3 If Figure mode isn't already on, turn it on.

Apply Physique:


You apply Physique as you would any modifier in 3ds Max.


1 Select the objects Wilson Mesh Body and Wilson Mesh Head.

2 On the Modify panel, choose the Physique modifier from the
Modifier List to apply it to the selection.
The Physique modifier appears on the stack in italics to indicate that it
is instanced (applied to more than one object at a time).

Attach the biped and mesh:


1 In the Front viewport, zoom in on the biped's center of mass.

2 On the Physique rollout, click Attach To Node.

3 In the Front viewport, click the biped's center of mass.
The Physique Initialization dialog appears.

4 Click Initialize on the dialog.

Applying the Physique Modifier | 923

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