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(Nora) #1
■ Hip and shoulder areas must be adjusted for smooth deformation when
the biped walks or stretches

■ The head requires a rigid envelope for minimal deformation

As you adjust the envelopes, inspect the mesh from various angles. A test
animation will also reveal different flaws in the mesh as the biped posture
changes.

Set up for this lesson:

1 Open the file my_wilson_physique.max that you created in the lesson
Applying the Physique Modifier on page 920. Alternately, you can load
the file envelopes_wilson_start.max from the program disc.

This scene contains the character Wilson and a posed biped. MeshSmooth
has been removed from the character for the time being. Physique has
been applied to the model, but the envelopes haven't been adjusted.
The biped isn't needed for envelope adjustment, so you can hide it for
now.

928 | Chapter 5 Character-Animation Tutorials

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