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2 Select the Wilson Mesh Body object.

3 Open the Modify panel.

4 In the Physique Level Of Detail rollout, turn on Hide Attached Nodes.
The biped is hidden, and you have a better view of the mesh.

TIPTurning on Hide Attached Nodes has the same effect as hiding the biped
with the controls on the Display panel.

5 Scrub the time slider to frame 10.
The biped is animated simply, just enough to show you the main problem
areas. The problems with the mesh are:

■ The sleeves don't go with the upper arm

■ The pant legs don't go with the legs as they split

■ The hips do not deform smoothly

If you're using scene you created with the last two lessons, it's possible
that your biped pose differs slightly from the file included on the CD,
producing different problems with the hands, fingers, legs, or feet.
In this lesson, you'll learn to fix the first two problems listed above. You
can apply the same principles to other body parts, such as fingers and
toes.

TIPTo get a better look at the envelopes and vertices as they change shape,
change the Perspective view to an Orthographic view and turn on Edged
Faces.

Adjust the arm envelopes:


1 In the Front viewport, zoom in on the upper body. The time slider should
be at frame 10.

2 Go to the Modify panel.

3 Expand the Physique modifier listing on the stack, and choose the
Envelope sub-object.
The links in the body turn yellow.

4 Click the link for the left upper arm.

Adjusting Envelopes | 929

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