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NOTEThe Parent Overlap parameter works in the opposite direction,
increasing or decreasing the length of the envelopes in the direction of the
parent link.

3 Copy and paste the envelope settings to the opposite calf link.
Although the hips are not deforming correctly just yet, the arms and legs
should now deform properly without vertices being left behind or making
unsightly spikes. If any problems remain, fix them by working with the
Radial Scale, Parent Overlap, and Child Overlap parameters.

Assign a rigid envelope to the head:

The head is not expected to deform when the biped is animated. To keep it
from deforming, you'll assign rigid vertices to it.

1 Select the character's head mesh, Wilson Mesh Head.

936 | Chapter 5 Character-Animation Tutorials

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