Untitled

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Save your work:

■ Save your scene as my_wilson_envelopes.max.
A scene with adjusted envelopes can be found in the file
envelopes_wilson_complete.max.

Summary

This tutorial demonstrated various ways to adjust a Biped skeleton, including
using the Knuckles feature for detailed hand animation. It also showed how
to skin a skeleton by using the Physique modifier, and how you can adjust
Physique envelopes to improve the animation of the skin.

Interacting with Objects


This tutorial shows you how to animate a biped interacting with other objects.

The movement of the biped’s hands can control the movement of the second
object, or the biped’s hands can be constrained to or animated by that other
object. There are also lessons on creating the illusion of weight, and using In
Place mode.

938 | Chapter 5 Character-Animation Tutorials

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