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(Nora) #1

Set up for this lesson:


1 Open the file skating_start.max.

This scene features Wilson on a skateboard.

2 Play the animation.
The skateboard follows a path, but Wilson doesn’t go with it. You’ll work
with Wilson’s biped to make him ride the skateboard.

3 Choose the named selection set Wilson Mesh, and hide the selected objects.

4 Choose the named selection set Wilson Biped, and click Yes on the warning
dialog to unhide the biped.

Position the feet:


1 Go to the Motion panel.

2 Go to frame 0.

3 In the Front viewport, zoom in on the feet.

4 Turn on Auto Key.

5 Rotate each foot so it sits parallel to the top of the skateboard.

Making Feet Follow Objects | 951

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