Set up for this lesson:
1 Open the file skating_start.max.This scene features Wilson on a skateboard.2 Play the animation.
The skateboard follows a path, but Wilson doesn’t go with it. You’ll work
with Wilson’s biped to make him ride the skateboard.3 Choose the named selection set Wilson Mesh, and hide the selected objects.4 Choose the named selection set Wilson Biped, and click Yes on the warning
dialog to unhide the biped.Position the feet:
1 Go to the Motion panel.2 Go to frame 0.3 In the Front viewport, zoom in on the feet.4 Turn on Auto Key.5 Rotate each foot so it sits parallel to the top of the skateboard.Making Feet Follow Objects | 951