Set up for this lesson:
1 Open the file skating_start.max.
This scene features Wilson on a skateboard.
2 Play the animation.
The skateboard follows a path, but Wilson doesn’t go with it. You’ll work
with Wilson’s biped to make him ride the skateboard.
3 Choose the named selection set Wilson Mesh, and hide the selected objects.
4 Choose the named selection set Wilson Biped, and click Yes on the warning
dialog to unhide the biped.
Position the feet:
1 Go to the Motion panel.
2 Go to frame 0.
3 In the Front viewport, zoom in on the feet.
4 Turn on Auto Key.
5 Rotate each foot so it sits parallel to the top of the skateboard.
Making Feet Follow Objects | 951