TIPTo rotate the legs outward, rotate the calf and not the thigh. This will
rotate the legs while keeping the feet in place.4 Go to frame 60 and change the pose slightly. You can move the center
of mass to shift the biped’s weight, turn his head, or move his arms to
different positions.5 On frame 120, change the pose again.6 Play the animation.
The biped rides the skateboard, leaning and dipping to keep his balance.See the animation on the character mesh:
1 Select the named selection set Wilson Mesh, and click Yes to unhide the
mesh.2 Select the named selection set Wilson Biped, and hide the selection.Making Feet Follow Objects | 955