TIPTo rotate the legs outward, rotate the calf and not the thigh. This will
rotate the legs while keeping the feet in place.
4 Go to frame 60 and change the pose slightly. You can move the center
of mass to shift the biped’s weight, turn his head, or move his arms to
different positions.
5 On frame 120, change the pose again.
6 Play the animation.
The biped rides the skateboard, leaning and dipping to keep his balance.
See the animation on the character mesh:
1 Select the named selection set Wilson Mesh, and click Yes to unhide the
mesh.
2 Select the named selection set Wilson Biped, and hide the selection.
Making Feet Follow Objects | 955