Character-Animation
Tutorials
The following tutorials introduce you to the fundamentals of character animation using 3ds
Max 's biped system. You will learn how to create and control a virtual skeleton, which will
drive the motion of your character.
Features Covered in This Section
■ Adjusting your biped with Figure Mode.
■ Applying Physique.
■ Creating a walk cycle using Footsteps.
■ Creating and editing a generated walk cycle using Footsteps.
■ Setting keys in freeform mode.
■ Combining animation clips to create an animated sequence.
■ IK linking different biped limbs to objects.
■ Animating multi-legged creatures.
Biped Quickstart
This tutorial introduces you to the elements of the built-in character animation
features in 3ds Max and the workflow for some of its most important features.
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