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Character-Animation


Tutorials


The following tutorials introduce you to the fundamentals of character animation using 3ds
Max 's biped system. You will learn how to create and control a virtual skeleton, which will
drive the motion of your character.


Features Covered in This Section


■ Adjusting your biped with Figure Mode.


■ Applying Physique.


■ Creating a walk cycle using Footsteps.


■ Creating and editing a generated walk cycle using Footsteps.


■ Setting keys in freeform mode.


■ Combining animation clips to create an animated sequence.


■ IK linking different biped limbs to objects.


■ Animating multi-legged creatures.


Biped Quickstart


This tutorial introduces you to the elements of the built-in character animation
features in 3ds Max and the workflow for some of its most important features.

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