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2 Select the mesh. In the Modify panel, turn on the MeshSmooth modifier
by clicking the light bulb to turn it on.

3 Play the animation.

4 Save the scene as my_drx03_freeform.max.

Save a motion clip:

When you're happy with the results of the animation, you want to save it so
that in the future you can apply the motion to other bipeds in other scenes.
When you save a motion, it is saved in the .bip file format, the native format
for biped character movement.

1 Right-click a viewport and choose Unhide All.

2 Select any part of the biped.

3 From the Biped rollout, choose Save File.
The Save File dialog displays.

4 Specify a folder where you are storing your motion files such as a new
\character_animation\motions folder.

5 Type my_kneebends as the file name and click Save.
The motion is saved as a BIP file.
To learn more about freeform animation, see the tutorial Animating with
Freeform on page 761.

Animating the Biped with Footsteps

Now that you're familiar with freeform animation, you'll learn the basics of
footstep animation. Footstep animation only controls the placement of the
biped's feet. In this lesson, you'll create a footstep animation where Dr. X
walks for eight steps.

You can see what your animation should look like by viewing the preview
animation, drxwalk.avi, in the folder \sceneassets\renderassets\.

Animating the Biped with Footsteps | 691

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