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(Nora) #1

Make the biped look at a target:


Suppose you want to animate the biped watching the ball going over the net,
but not follow the bounce in place. By animating Target Blend, you can create
this effect.


1 In the Perspective viewport, select the head of the biped. Open the Motion
panel.

2 Open the Key Info rollout and expand the Head bar. On the Key Info
rollout, click Set Key.
The Target Blend field becomes available.

3 Click the Select Look At Target arrow, below the Target Blend spinner,
then click the table tennis ball in the viewport.
The name pingpongball appears in the field.

4 Change Target Blend to 1.
The biped is now looking at the ball.

Making the Biped Look at Objects | 983

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