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3 In the Perspective viewport, right-click the mesh and choose Hide
Selection from the quad menu.
Hiding the mesh makes it easier to select the biped and test the animation.
This is especially true if you have a highly detailed mesh.

4 Press the H key again and choose DrX Biped, the center of mass.

Create the footsteps:


Now you'll make Dr. X walk forward in a straight line.


1 Open the Motion panel.

2 On the Biped rollout, turn on Footstep Mode.
Using the rollouts that now display, you'll create footsteps for Dr. X.

3 On the Footstep Creation rollout, click the Create Multiple Footsteps
button.
The Create Multiple Footsteps: Walk dialog opens.

Animating the Biped with Footsteps | 693

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