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(Nora) #1

Quadrupeds have different proportions than human bipeds. In particular:


■ The rib cage is elongated downwards, unlike the flatter human rib cage.


■ The shoulder blades lie along the side of the rib cage, not on the back.


■ There are no collarbones.
The lack of collarbones gives the shoulder blades more freedom. This affects
weight distribution on the front legs.
When you use Biped to animate a quadruped, its “clavicle” parts behave
more like shoulder blades.


In spite of these differences, and some others we will mention later, a 3ds Max
Biped can model a quadruped quite well.


Set Up the Scene

The first steps are to configure animation for the walk cycle, and then to adjust
the biped


Animating a Quadruped Walk | 997

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