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(Nora) #1

2 Use Ctrl+click to select both hind feet and both hands (forefeet).


3 On the Motion panel > Quaternion/Euler rollout, choose Euler.


Euler keys have tangent controls, which can be useful for this walk cycle
exercise.

4 On the 3ds Max status bar, to the right of the Set Key button,
choose Linear as the Default In/Out Tangent type.
Sometimes blocking the animation is easier without extra interpolation
(which you can add later).


Animating a Quadruped Walk | 1003

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