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5 Also on the Motion panel, open the Key Info rollout and expand
its IK group (click the plus-sign icon to the left of the IK label).

6 Finally, open the Copy/Paste rollout as well.

TIPTo see both the expanded Key Info rollout and the Copy/Paste rollout,
it might help to make the Command panel two columns wide: drag the left
border of the Command panel to the left to make the Command panel wider.

7 Press Shift+Z to undo the viewport change and return to the Left view.
(Depending on how you adjusted the viewport, you might have to click
Shift+Z more than once to return to the Left view.)

Begin posing the front legs:

1 Make sure you are at frame 1, then turn on Auto Key.

2 Use both Move and Rotate to position the arms
(forelegs) and hands (forefeet) to match the reference sketch. This is the
Passing pose. (The quadruped’s hind legs are in the Down pose.)

TIPWhile a single biped (quadruped) part is selected, the PageUp and
PageDown buttons move up and down the hierarchy.

You don’t have to match the sketch accurately: a general idea of the pose
is the goal.

TIP If you find it difficult to select a part of the arms by clicking,
use Select By Name.

1004 | Chapter 5 Character-Animation Tutorials

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