5 In the Copy/Paste rollout > Paste Options group, under Auto-Key TCB /
IK Values, choose Copied.
When Copied is chosen, IK info is pasted along with the new key. When
Default is chosen, IK info is not pasted and the new key is a free key, FK
rather than IK, which is not what you want for this animation.6 Go to the last frame (frame 25), and then click Paste
Posture.7 Go to frame 13, and then click Paste Posture Opposite.
Frame 13 is the midpoint of the walk cycle animation: frames 13 through
24 are essentially the same poses as frames 1 through 12, but with the
legs in opposite positions. (Frame 25 is the same as frame 1, so that the
animation will play as a seamless loop when you preview it in viewports.)8 Click the Point Of View (POV) viewport label, and choose Right to change
the viewport to a Right viewport.9 Go to frame 1, double-click the left clavicle to select all the left
arm (foreleg).1006 | Chapter 5 Character-Animation Tutorials