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(Nora) #1
Create a layer for the hip and shoulder motion:

1 Select any part of the quadruped, go to the Motion
panel, and open the Layers rollout.

2 On the Layers rollout, click Create Layer. Name the new layer
Center of Mass & Spine.

3 Also on the Layers rollout, in the
Retargeting group, turn on the retargeting buttons for all four legs. Turn
on IK Only as well.

These controls preserve the IK constraints from the animation on the
base layer. Without them, moving the quadruped’s center of mass (COM)
would simply translate the entire quadruped, disregarding the sliding
keys you created earlier to control the feet.

4 Click Update.
If you select a foot, you can see that the sliding keys now appear in the
Track Bar for this layer.

1018 | Chapter 5 Character-Animation Tutorials

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