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(Nora) #1
By just watching the biped walk, you can tell that Dr. X's walk doesn't
look right. You can see that the feet are too close together, and his arms
are straight down at his side. In addition, the shoes and hands will collide
or intersect with other body parts when the mesh is displayed again.
Next, you'll do some fine tuning to make Dr. X's walk look better.

Fine-tune the animation:

In this part of the lesson, you'll make a few adjustments to clean up the
animation.

1 If you don't see footsteps outlined in front of Dr. X, do the following:
■ On the Biped rollout, click the gray expansion bar below the buttons.
Additional buttons appear.

■ In the Display group, click the Show Footsteps And Numbers
button.

696 | Chapter 5 Character-Animation Tutorials

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