As you animate on the Center of Mass & Spine layer, viewports show the
original animation as a red stick figure with a box for a head.3 On the Track Bar Shift+drag the new COM key to make a copy of it at
frame 13 and frame 25, the other two Down frames in this cycle.4 Go to frame 7, the Up state, and move the COM to a point that
is higher than the original animation.Raised COM for the Up poseIMPORTANTWhen you raise the COM, try to make sure that the limbs are
not extended too far: if they are fully extended, then Biped tends to generate
abrupt motion, which doesn’t look good or natural.5 Shift+drag the new key from frame 7 to create a copy at frame 19.1020 | Chapter 5 Character-Animation Tutorials