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(Nora) #1
6 Go to frame 10, the first Contact pose for the hind legs, and
move the COM to a vertical position midway between its heights for the
Down and Up poses.

7 Shift+drag the new key from frame 10 to create a copy at frame 22.
If you scrub the time slider or play the animation, you can see that the
hips now bob up and down in a more convincing version of a walk. The
shoulders and spine still seem rigid.

Create movement for the shoulders:


1 Go to frame 1. Make sure Auto Key is still on.

2 Select the lowest spine link, Bip01 Spine, and rotate it up a bit
(not too much).

Animating a Quadruped Walk | 1021

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