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(Nora) #1
8 Shift+drag to copy the new key from frame 4 to frame 16.

With the spine movement added, the quadruped looks less like a robot and
more like an animal walking.

Add some head movement:

1 Go to frame 1, and select the head of the quadruped.

2 On the Key Info rollout, click Set Key.
This sets a key for the head and the upper neck link, Bip01 Neck1.

3 Shift+drag the new key from frame 1 and copy it to frame 25, then copy
it to frame 11 as well.

1024 | Chapter 5 Character-Animation Tutorials

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