8 Shift+drag to copy the new key from frame 4 to frame 16.
With the spine movement added, the quadruped looks less like a robot and
more like an animal walking.
Add some head movement:
1 Go to frame 1, and select the head of the quadruped.
2 On the Key Info rollout, click Set Key.
This sets a key for the head and the upper neck link, Bip01 Neck1.
3 Shift+drag the new key from frame 1 and copy it to frame 25, then copy
it to frame 11 as well.
1024 | Chapter 5 Character-Animation Tutorials