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(Nora) #1
NOTE If the footsteps still fail to display, click the Show Footsteps
And Numbers button and hold until you see the button flyout. Choose
the Show Footsteps And Numbers button from the flyout.

2 In the Perspective viewport, zoom out, if necessary, to see all the footsteps.
Drag a selection window around all the footsteps. Be sure to include the
two footsteps under the biped's feet.
The footsteps turn white after they're selected.

NOTEBecause you're working in Footstep mode, only the footsteps can be
selected, so you can drag over the biped without fear of selecting other
objects.

3 On the Footstep Operations rollout, turn off Length and increase the
Scale to 2.5.

The biped's stance widens to more closely match how it looked in Figure
mode. However, now that the stance is wider, the hands will intersect
the legs when the mesh is unhidden. You'll fix that next.

Rotate the arms:


With the wider stance, the hands intersect the legs as they swing past. Now
you'll do a little freeform animation to give the arms some clearance.


1 On the Biped rollout, turn off Footstep mode.
Now you can rotate Dr. X's arms.

Animating the Biped with Footsteps | 697

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