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(Nora) #1
Now the forefoot lifts out of the way before the hind foot steps down.
Scrub the time slider to make sure you’ve corrected the intersection: the
forefoot should lift from the ground just before the hind foot descends.

4 Drag the time slider to frame 22.
Here there is the same problem with the left feet intersecting.

5 As you did for the right forefoot, move the left forefoot
up and away from the descending hind foot, and then click Set Sliding
Key.
Now neither the right nor left feet intersect during the walk.

Preview your work:


■ Now you’ve finished animating the dog’s walk. Switch
to all four viewports, and play the animation. Stop playback when you’re
done.


Save your work:


■ Save the file as my_quadruped_completedwalk.max.


Animating a Quadruped Walk | 1041

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