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6 Select the base bone on the left wing.

7 Apply the HI Solver to this bone and click the end bone on the left wing.

Both wings have IK solutions.

NOTEIt's a good idea to test the bend by moving the end effectors. It might
be necessary to adjust the Swivel Angle in the Motion panel > IK Solver
Properties rollout > IK Solver Plane group.

8 Save the scene as MyWally02.max.

1048 | Chapter 5 Character-Animation Tutorials

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