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(Nora) #1
NOTEAfter linking, you the bones might rotate out of alignment with the
mesh. This is fixed by adjusting the Swivel Angle in the Motion panel > IK
Solver Properties rollout > IK Solver Plane group.

6 Select IK Chain01 and link it to Dummy01. Repeat this step by
selecting IK Chain02 and linking it to Dummy02.

7 Select IK Chain01 and open the Motion panel.

8 In the IK Solver Properties rollout > IK Solver Plane group, adjust the
value of the Swivel Angle for each IK solver again, if you need to.

9 Save the scene as MyWally03.max.

Animate the wings:


1 Move the time slider to frame 5, and turn on Auto Key.

2 From the Front viewport, select Dummy01. Move it down and to
the right a little.

3 Move the time slider to frame 10, and move Dummy01 down and a little
to the left.

Adding Extra Limbs | 1051

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