NOTEAfter linking, you the bones might rotate out of alignment with the
mesh. This is fixed by adjusting the Swivel Angle in the Motion panel > IK
Solver Properties rollout > IK Solver Plane group.6 Select IK Chain01 and link it to Dummy01. Repeat this step by
selecting IK Chain02 and linking it to Dummy02.7 Select IK Chain01 and open the Motion panel.8 In the IK Solver Properties rollout > IK Solver Plane group, adjust the
value of the Swivel Angle for each IK solver again, if you need to.9 Save the scene as MyWally03.max.Animate the wings:
1 Move the time slider to frame 5, and turn on Auto Key.2 From the Front viewport, select Dummy01. Move it down and to
the right a little.3 Move the time slider to frame 10, and move Dummy01 down and a little
to the left.Adding Extra Limbs | 1051