Prepare for playing or rendering:
1 Press the H key. In the Select From Scene dialog, click Select All
button, then click OK.
2 Right-click the biped and choose Hide Selection.
The biped is now hidden.
3 Right-click again, and choose Unhide By Name from the quad menu.
The Unhide Objects dialog displays.
4 Select DoctorX from the list and click Unhide.
Dr. X's mesh is unhidden.
5 Click the mesh to select it.
6 On the Modify panel, make sure the MeshSmooth modifier is turned on
(the light bulb icon should be white).
7 Click the Perspective viewport and then click the Play Animation
button.
8 Save the scene as my_drx03_footsteps.max.
700 | Chapter 5 Character-Animation Tutorials