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Prepare for playing or rendering:

1 Press the H key. In the Select From Scene dialog, click Select All
button, then click OK.

2 Right-click the biped and choose Hide Selection.
The biped is now hidden.

3 Right-click again, and choose Unhide By Name from the quad menu.
The Unhide Objects dialog displays.

4 Select DoctorX from the list and click Unhide.
Dr. X's mesh is unhidden.

5 Click the mesh to select it.

6 On the Modify panel, make sure the MeshSmooth modifier is turned on
(the light bulb icon should be white).

7 Click the Perspective viewport and then click the Play Animation
button.

8 Save the scene as my_drx03_footsteps.max.

700 | Chapter 5 Character-Animation Tutorials

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