Prepare for playing or rendering:1 Press the H key. In the Select From Scene dialog, click Select All
button, then click OK.2 Right-click the biped and choose Hide Selection.
The biped is now hidden.3 Right-click again, and choose Unhide By Name from the quad menu.
The Unhide Objects dialog displays.4 Select DoctorX from the list and click Unhide.
Dr. X's mesh is unhidden.5 Click the mesh to select it.6 On the Modify panel, make sure the MeshSmooth modifier is turned on
(the light bulb icon should be white).7 Click the Perspective viewport and then click the Play Animation
button.8 Save the scene as my_drx03_footsteps.max.700 | Chapter 5 Character-Animation Tutorials