Biped foot snaps away from the other foot.What is happening is that the foot, calf, and thigh bones are being
controlled by the footstep gizmos. The footsteps represent a pair of keys
with IK Blend set to 1 and the Join To Prev IK key turned on. When you
set the key, these settings force the foot, calf, and leg bones back into the
correct path for walking.7 Click Next Key three times to move to frame 40.
8 Rotate the Transform gizmo – 6 to – 10 degrees about the X axis.
Creating a Distinctive Walk | 719