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Positive rotation at frame 54.

10 Repeat this pattern until you have finished rotating the COM at the end
of the animation. Don't make your adjustments too precise. Slight
variations from frame to frame make the motion look more natural.
When you are done, play the animation and notice the increased hip
swings that result from rotating the center of mass back and forth.


11 On the Biped rollout, click Save File and save the file as
mywalk.bip.
If you load the newly saved mywalk.bip file into a scene containing a
skinned character, the character will swing its hips according to the


Creating a Distinctive Walk | 721

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