Untitled

(Nora) #1
2 On the Track Selection rollout, click the Body Vertical button.
This selects the vertical position track for the center of mass object.

3 Turn on Key Mode, if it isn't already on.

4 Starting at frame 0, move through the animation using the < and > keys.
When you come to a frame where either a green or blue foot comes in
contact with the ground, move the COM down just a few units.
The knees bend because the feet are controlled by the footsteps.

5 After making a change at a frame, click the Set Key button on the
Key Info rollout.
This sets a key for the change you've made in the viewport; otherwise,
the change is discarded.

6 Play the animation.
The biped walks with newfound bounce.

7 On the Biped rollout, click Save File. Name the file mywalk2.bip.

Add arm and hand motions:


Arm and hand motions are an integral part of an individual’s gait. In the
following sequence, you'll customize the arm motion by moving the hands
and rotating the arms.


You previously created keyframes using the Set Key button; however, for this
technique, you'll use Auto Key instead.


1 Continue from before, or load mywalk2.bip, the file you saved in the
previous section. If you prefer, you can begin at the end of the last
procedure by opening springystep.max.

2 Turn on the Auto Key button.

3 Move the time slider to frame 0.

Creating a Distinctive Walk | 723

Free download pdf