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Posing a Biped

Once you've created a biped, you need to pose it to match the character model
that the biped will control. This is done in Figure mode, which allows you to
bend, rotate, and scale parts of the biped to conform to the character mesh.
In this lesson, you will adjust a biped to fit a character mesh.

Character meshes are usually built in one of two stances. The most common
is with the arms out and the legs slightly spread, like da Vinci's drawing of
the Vitruvian Man. Or, the character mesh is built in a resting position with
arms at its sides and legs together.

For this lesson, you'll be working with a character named Dr. X.

Left: Dr. X exhibiting the Vitruvian Man stance; right: a resting
position.

Set up the lesson:

1 Reset 3ds Max.

2 On the Quick Access toolbar, click the Open File button, navigate
to the \animation\character_animation\quick_start folder, and open
cs4_qs_DrX01.max.
This scene contains a character mesh named DoctorX.

Posing a Biped | 667

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