Untitled

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Save it as mywalk3.bip.

17 To see your work on a skinned character, open cs4_qs_DrX04.max from
the folder \animattion\character_animation\quick_start\ folder, and then
load your mywalk3.bip file. For comparison, you can also load
distinctive_walk_final.bip from the folder \sceneassets\animations\ folder.
Remember to select part of the biped to access the Biped rollout.

Dr. X with spring in his step.

730 | Chapter 5 Character-Animation Tutorials

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