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The head rotated downward.

6 Move the time slider to the next keyframe by pressing the > key.

7 Keyframe rotations for the head. You can rotate the head to
counterbalance the angle of the shoulders. Or, you can rotate the head
in the opposite direction so it follows the rotation of the COM. Each
rotation will give a different result. Extreme rotations should be avoided.
Also, be careful to put the rotations only on existing keys.

732 | Chapter 5 Character-Animation Tutorials

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