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(Nora) #1
Rotate the head to follow the movement, or rotate the head to oppose the shoulders.

8 Continue to jump through the head's keys, setting rotations of your
choice to animate the head.
Natural head motion is smooth, so the orientations should change
gradually from one key to the next.

9 Turn off Auto Key and Key Mode.

10 Play the animation, and notice how much the biped’s head movements
add to the animation.
You can now save your work as mywalk4.bip. You can check your file
against head_rotate_with.bip and head_rotate_against.bip. Both these BIP
files are in the folder \sceneassets\animations.


Creating a Distinctive Walk | 733

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