Set up for this lesson:
■ Continue from the previous exercise, or open paste_footsteps_start.max.
This scene is in the folder
\animation\character_animation\footstep_animation.
Extend the walk:
1 Select any part of the biped.
2 On the Motion panel, in the Biped rollout, turn on Footstep
Mode.
The Footsteps sub-object level is activated, and only the footsteps can be
selected.
3 Activate the Topviewport, then press Alt+W to maximize it.
4 Using Select And Move, region-select footsteps 3 through 7.
5 On the Footstep Operations rollout, click Copy Footsteps to place
the selected footsteps into the footstep buffer.
6 Click Paste Footsteps to paste the selected footsteps into the
viewport.
The new footsteps appear next to the biped's current footsteps.
Modifying Footsteps | 735