Set up for this lesson:
■ Continue from the previous exercise, or open paste_footsteps_start.max.
This scene is in the folder
\animation\character_animation\footstep_animation.
Extend the walk:
1 Select any part of the biped.2 On the Motion panel, in the Biped rollout, turn on Footstep
Mode.
The Footsteps sub-object level is activated, and only the footsteps can be
selected.3 Activate the Topviewport, then press Alt+W to maximize it.4 Using Select And Move, region-select footsteps 3 through 7.5 On the Footstep Operations rollout, click Copy Footsteps to place
the selected footsteps into the footstep buffer.6 Click Paste Footsteps to paste the selected footsteps into the
viewport.
The new footsteps appear next to the biped's current footsteps.Modifying Footsteps | 735