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(Nora) #1
If you hadn't previously doubled this parameter, a setting of 0.5 would
have scaled the width by 50%.
Now the biped puts one foot in front of the next.

TIPIf your character has big feet, or if it's walking on a wire or a ledge, use
Scale Width and Length to adjust the footsteps.

Scale the width between the steps.

7 Play the animation.
The biped walks as if on a tightrope.

Bend the walk:

1 In the Topviewport, select all the footsteps from 7 on.

2 On the Footstep Operations rollout, set Bend to 20.0.
The footsteps bend to the left, beginning at footstep 7.

3 Play the animation.

738 | Chapter 5 Character-Animation Tutorials

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