If you hadn't previously doubled this parameter, a setting of 0.5 would
have scaled the width by 50%.
Now the biped puts one foot in front of the next.
TIPIf your character has big feet, or if it's walking on a wire or a ledge, use
Scale Width and Length to adjust the footsteps.
Scale the width between the steps.
7 Play the animation.
The biped walks as if on a tightrope.
Bend the walk:
1 In the Topviewport, select all the footsteps from 7 on.
2 On the Footstep Operations rollout, set Bend to 20.0.
The footsteps bend to the left, beginning at footstep 7.
3 Play the animation.
738 | Chapter 5 Character-Animation Tutorials