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(Nora) #1
Build the biped:

Now that you know how to create a biped, you're going to use the character
mesh as a template for building the biped that will control Dr. X.

1 On the Create panel, click Systems.

2 Turn on Biped and make sure you can see the Height
spinner in the Create Biped rollout.

3 In the Front viewport, click down at Dr. X's feet and drag up until the
biped is about 1.0m in height
This will place the center of mass (COM) roughly at Dr. X's pelvis.

The new biped and Dr. X.

4 In the Create Biped rollout, change the Root Name to Dr. X.

668 | Chapter 5 Character-Animation Tutorials

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