Add a jump:
If there is a period of time during a footstep animation when neither foot is
on the ground, the software interprets this period as a jump. There are several
different ways to create a jumping animation. In this set of procedures, you’ll
move footstep keys in Track View to make the jump.
■ Open footsteps_jump_start.max.
This is a slightly longer version of the same file you’ve been working on.
It has 15 footsteps instead of 11.
Move footstep keys in Track View:
1 Select Bip01. On the Motion panel, in the Biped rollout, turn on Footstep
Mode, if it isn't already on.
2 In the viewport, right-click and choose Curve Editor from the quad menu.
Track View is displayed.
740 | Chapter 5 Character-Animation Tutorials