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3 On the Track View menu bar, choose Modes > Dope Sheet. Pan the
controller window until you can see the Bip01 Footstep track displayed in
Track View. Expand the Bip01 Footstep track


Dope Sheet shows special footstep keys.

In the Dope Sheet display of footsteps, each blue block represents a left
footstep, and each green block represents a right footstep. The length of
the blocks is the period of time that the foot is in contact with the ground
during the footstep. The spaces between the blue and green blocks
represent periods in which the biped is not supported by the left or right
foot.

4 Resize the Track View window, or zoom into the track so you can see the
start and end frame numbers on each footstep.


5 Select footsteps 11 through 15 by drawing a box around them in Track
View, or by dragging a selection region in the viewport.
In Track View, notice that footstep number 11 starts at frame 165.


6 On the Track View toolbar, click the Slide Keys button.


7 In Track View, click in the center of footstep 11 and drag it to the right
until the number 166 (indicating the first frame of footstep 11) increments
to number 180. Release the mouse button.
This creates a gap between step 10 and 11. The keys in the other biped
tracks adjust to the change in the footstep track.


The keys shifted to the right to create a gap.

Modifying Footsteps | 741

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