By creating an area in the footstep track where neither foot is supporting
the biped, you have changed a walking step into a jumping step
8 Minimize Track View and then play the animation.
The gap between footsteps creates a jump.
9 In the viewport, move footstep 10 so it is next to footstep 9.
10 In the viewport, move footsteps 11 through 15 so there is more of a gap
for the jump. Move these footsteps about 5 – 7 units in the X-axis direction.
742 | Chapter 5 Character-Animation Tutorials