Shorten the duration of
footstep 10.
14 Play the animation and observe the jump.
15 Turn off Footstep Mode.
Make the biped crouch before the jump:
The preparation for the jump, between footsteps 9 and 10, looks a little stiff
because the biped is not crouching enough before jumping. Resetting a vertical
key will fix this problem.
1 On the Motion panel, in the Track Selection rollout, click Body
Vertical.
2 Move the time slider to frame 153, where there is a Body Vertical track
key.
3 Press H and select Bip01, the center of mass.
4 Move the center of mass down approximately – 5 units. Then on the
Key Info rollout, click Set Key.
If the biped jumps back to its original position, click Set Key and try again.
Click Set Key when you have a crouching position as illustrated here.
744 | Chapter 5 Character-Animation Tutorials