Untitled

(Nora) #1
Shorten the duration of
footstep 10.

14 Play the animation and observe the jump.

15 Turn off Footstep Mode.

Make the biped crouch before the jump:

The preparation for the jump, between footsteps 9 and 10, looks a little stiff
because the biped is not crouching enough before jumping. Resetting a vertical
key will fix this problem.

1 On the Motion panel, in the Track Selection rollout, click Body
Vertical.

2 Move the time slider to frame 153, where there is a Body Vertical track
key.

3 Press H and select Bip01, the center of mass.

4 Move the center of mass down approximately – 5 units. Then on the
Key Info rollout, click Set Key.
If the biped jumps back to its original position, click Set Key and try again.
Click Set Key when you have a crouching position as illustrated here.

744 | Chapter 5 Character-Animation Tutorials

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