Making a Biped Stop and Start Walking
In just a few key strokes, you can generate multiple footsteps to make a biped
walk. But what if you want the biped to stop and pause? To do that, you'll use
a simple manipulation of the footstep keys in the Track View - Dope Sheet.
Just stretching the length of the selected footsteps changes the animation so
the biped pauses in its path.
Make the biped stop and start:
1 Open standstill_start.max.
Making a Biped Stop and Start Walking | 747