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(Nora) #1
Making a Biped Stop and Start Walking

In just a few key strokes, you can generate multiple footsteps to make a biped
walk. But what if you want the biped to stop and pause? To do that, you'll use
a simple manipulation of the footstep keys in the Track View - Dope Sheet.
Just stretching the length of the selected footsteps changes the animation so
the biped pauses in its path.

Make the biped stop and start:

1 Open standstill_start.max.

Making a Biped Stop and Start Walking | 747

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