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(Nora) #1
8 Play the animation to observe the change.
The animation looks a little funny right now; something's not quite right.
It's good practice to deactivate the footsteps, and then create new keys
from the moved footsteps. This will recreate the correct upper body
motions. You'll do that next.

Create keys to correct upper body motions:

1 In the viewport, select footsteps 4–7. On the Motion panel, in
the Footstep Operations rollout, click Deactivate Footsteps.

750 | Chapter 5 Character-Animation Tutorials

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